One cool feature when developing games with Flutter is the ability to use Flutter's extensive toolset for building UIs, Flame tries to expand that introducing widgets which are specially made with games in mind.

Here you can find all the available widgets provided by Flame.

You can also see all the widgets showcased inside a Dashbook sandbox here

Nine Tile Box

A Nine Tile Box is a rectangle drawn using a grid sprite.

The grid sprite is a 3x3 grid and with 9 blocks, representing the 4 courners, the 4 sides and the middle.

The corners are drawn at the same size, the sides are streched on the side direction and the middle is expanded both ways.

The NineTileBox widget implements a Container using that standard. This pattern is also implemented in game by the NineTileBoxComponent where you can use this same feature, but directly into the game Canvas, to know more about this, check the component docs here.

Here you can find an example of its usage:

import 'package:flame/widgets/nine_tile_box.dart';

        image: image, // dart:ui image instance
        tileSize: 16, // The width/height of the tile on your grid image
        destTileSize: 50, // The dimensions to be used when drawing the tile on the canvas
        child: SomeWidget(), // Any Flutter widget