Flame provides some features for debugging, these features are enabled when the method
debugMode from the
BaseGame class is overridden, and returning
true. When it's enabled all
PositionComponents will be wrapped into a rectangle, and have its position rendered on the screen, so you can visually verify the component boundaries and position.
In addition to the debugMode, you can also ask BaseGame to record the fps, that is enabled by overriding the
recordFps method to return
true, by doing so, you can access the current fps by using the method
To see a working example of the debugging features, check this example.