Flame provides some features for debugging, these features are enabled when the method
debugMode from the
BaseGame class is overridden, and returning
true. When enabled all
PositionComponents will have be wrapped into a rectangle, and have its position rendered on the screen, so you can visually verify the component boundaries and position.
BaseGame will also start record the fps when in debug mode, you can access the current fps by using the method
To see an working example of the debugging features, check this example.